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Immersive Digital Games: The Interfaces for Next-Generation E-Learning?

, , , , , and . HCI (7), volume 4556 of Lecture Notes in Computer Science, page 647-656. Springer, (2007)

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Usability of Educational Technology APIs: Findings and Guidelines., and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 249-260. Springer, (2015)Microadaptivity within Complex Learning Situations - a Personalized Approach based on Competence Structures and Problem Spaces, , , , and . Proceedings of the international Conference on Computers in Education (ICCE 2007), (2007)Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games., , , and . ICALT, page 538-542. IEEE Computer Society, (2009)Immersive Digital Games: The Interfaces for Next-Generation E-Learning?, , , , , and . HCI (7), volume 4556 of Lecture Notes in Computer Science, page 647-656. Springer, (2007)Empowering L&D Managers through Customisation of Inline Learning Analytics., and . HCI (14), volume 8523 of Lecture Notes in Computer Science, page 282-291. Springer, (2014)Assessing Leadership Competencies Through Social Network Analysis., , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 452-466. Springer, (2018)Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences., , and . DIGITEL, page 28-35. IEEE, (2008)