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Evolving High-Quality Random Number Generators, , , and . Proceedings of the Genetic and Evolutionary Computation Conference, 1, page 804. Orlando, Florida, USA, Morgan Kaufmann, (13-17 July 1999)Evolutionary Games.. Encyclopedia of Machine Learning and Data Mining, Springer, (2017)Artificial intelligence: more human with human., and . BioData Min., 10 (1): 34:1-34:2 (2017)Evolution of a local boundary detector for natural images via genetic programming and texture cues., , and . GECCO, page 1887-1888. ACM, (2009)Discovering test statistics using genetic programming., , , and . GECCO (Companion), page 29-30. ACM, (2019)Evolving Asynchronous and Scalable Non-uniform Cellular Automata., , and . ICANNGA, page 66-70. Springer, (1997)Fast computation in hamming and hopfield networks., , and . Algorithms and Architectures, volume 1 of Neural network systems techniques and applications, Morgan Kaufmann, (1998)On the Origin of Environments by Means of Natural Selection.. AI Magazine, 22 (4): 133-140 (2001)Paul Rendell: Turing machine universality of the Game of Life - Springer International Publishing, Switzerland, XV, 177 (141 b/w illustrations), ISBN: eBook 978-3-319-19842-2, Hardcover 978-3-319-19841-5, Softcover 978-3-319-37044-6.. Genet. Program. Evolvable Mach., 18 (1): 115-117 (2017)Genetic programming theory and practice: a fifteen-year trajectory., and . Genet. Program. Evolvable Mach., 21 (1-2): 169-179 (2020)