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Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.

, , , , , and . NETGAMES, page 106-117. ACM, (2003)

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Interactive Image Based Relighting with Physical Light Acquisition., , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 288-293. Springer, (2007)Projector-Camera Systems in Entertainment and Art., and . Handbook of Multimedia for Digital Entertainment and Arts, Springer, (2009)Position-based fluid control., , , and . I3D, page 61-68. ACM, (2015)The Effect of Semi-Transparent and Interpenetrable Hands on Object Manipulation in Virtual Reality., and . IEEE Access, (2021)Cascade Bagging for Accuracy Prediction with Few Training Samples., , , , , and . CoRR, (2021)Object creation based on free virtual grid with ARGlass., and . SIGGRAPH ASIA Posters, page 41. ACM, (2014)Dynamic Environment Matting Using Radiance., , , and . CIMCA/IAWTIC, page 104. IEEE Computer Society, (2006)Multi-interfaces based refractive rendering., , and . SIGGRAPH Posters, page 130:1. ACM, (2010)An experimental study on the role of 3D sound in augmented reality environment., , , and . Interact. Comput., 16 (6): 1043-1068 (2004)A Novel CNN-Based Poisson Solver for Fluid Simulation., , , and . IEEE Trans. Vis. Comput. Graph., 26 (3): 1454-1465 (2020)