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Improving the understanding of business processes., , and . DEC, volume P-244 of LNI, page 209-220. GI, (2015)From e-learning to games-based e-learning: using interactive technologies in teaching an IS course., and . Int. J. Inf. Technol. Manag., 6 (2/3/4): 188-208 (2007)An alternate reality game for language learning: ARGuing for multilingual motivation., , and . Computers & Education, 57 (1): 1389-1415 (2011)A Move Towards e-Learning in the Commercial Environment., , , and . CSEDU (1), page 62-71. INSTICC Press, (2010)Learning with computer games or teacher: How it influences the learning experience and outcomes at primary school., and . EDUCON, page 1076-1083. IEEE, (2013)Applying Games-based Learning to Teach Software Engineering Concepts., , and . WEBIST (3), page 289-295. INSTICC Press, (2007)Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children., and . Int. J. Emerg. Technol. Learn., 8 (S2): 47-54 (2013)Engagement in digital entertainment games: A systematic review., , , and . Comput. Hum. Behav., 28 (3): 771-780 (2012)Learning style analysis in adaptive GBL application to teach SQL., , and . Comput. Educ., (2015)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games., , , , , , , , , and . Comput. Educ., (2016)