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Physical Making Online: A Study of Children's Maker Websites., , , and . FabLearn, page 4:1-4:8. ACM, (2017)Adding a Speech Cursor to a Multimodal Dialogue System., , and . INTERSPEECH, page 3319-3320. ISCA, (2011)Kinetic Imaginations: Exploring the Possibilities of Combining AI and Dance., and . IJCAI, page 2431-. AAAI Press, (2015)Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints., , , and . HCI (21), volume 11586 of Lecture Notes in Computer Science, page 533-552. Springer, (2019)Exploring the 3D printing process for young children in curriculum-aligned making in the classroom., , , , and . IDC, page 681-686. ACM, (2018)Änyone Can Print": Supporting Collaborations with 3D Printing Services to Empower Broader Participation in Personal Fabrication., , , , and . NordiCHI, page 1:1-1:13. ACM, (2020)Toward a Making Community of Practice: The Social Aspects of Elementary Classroom-Based Making., , , , and . FabLearn, page 9-16. ACM, (2016)Kinetic dialogues: enhancing creativity in dance., and . MOCO, page 80-83. ACM, (2015)Learning as Performance: Autoencoding and Generating Dance Movements in Real Time., and . EvoMUSART, volume 10783 of Lecture Notes in Computer Science, page 256-266. Springer, (2018)Proximal and Distal Mentors: Sustaining Making-Expertise in Rural Schools., , , , , , , , and . FabLearn, page 26-33. ACM, (2019)