Author of the publication

What games studies can teach us about videogames in the English and Literacy classroom

. The Australian Journal of Language and Literacy, 33 (1): 12 (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

What games studies can teach us about videogames in the English and Literacy classroom. The Australian Journal of Language and Literacy, 33 (1): 12 (2010)Citizenship and consumption: convergence culture, transmedia narratives and the digital divide.. IE, volume 305 of ACM International Conference Proceeding Series, page 2. ACM, (2007)Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chávez's Venezuela.. DiGRA Conference, Digital Games Research Association, (2007)Avatar economies: affective investment from game to platform., , and . New Rev. Hypermedia Multim., 24 (4): 291-306 (2018)Patterns of digital game-play in Australian high school students., and . IE, page 17. ACM, (2012)Rhythms of gaming bodies.. IE, volume 305 of ACM International Conference Proceeding Series, page 3. ACM, (2007)Game Studies' Material Turn, and . Westminster Papers in Communication and Culture, 9 (1): 5--25 (2012)Postdigital Play and the Aesthetics of Recruitment., , and . DiGRA Conference, Digital Games Research Association, (2015)