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MetaReality: enhancing tactile experiences using actuated 3D-printed metamaterials in Virtual Reality.

, , , and . Frontiers Virtual Real., (March 2023)

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MetaReality: enhancing tactile experiences using actuated 3D-printed metamaterials in Virtual Reality., , , and . Frontiers Virtual Real., (March 2023)Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements., , , and . MindTrek, page 117-127. ACM, (2021)Envisioning Haptic Design for Immersive Virtual Environments., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 287-291. ACM, (2020)Exploring Interaction Design for the Social Internet of Things.. Social Internet of Things, Springer, (2019)Purpose-Centric Appropriation of Everyday Objects as Game Controllers., , , , , and . CHI Extended Abstracts, page 2744-2750. ACM, (2016)Everyday Proxy Objects for Virtual Reality., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Web-Powered Virtual Site Exploration Based on Augmented 360 Degree Video via Gesture-Based Interaction., , , , , and . WSICC@TVX, volume 1516 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization., , , , , , and . UIST, page 936-953. ACM, (2021)Exploring Visual Guidance in 360-degree Videos., , , , and . TVX, page 1-12. ACM, (2019)Designing tactile experiences for immersive virtual environments.. Saarland University, Saarbrücken, Germany, (2022)