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Caching, device-to-device and fog computing in 5th cellular networks generation : Survey.

, , and . WINCOM, page 1-6. IEEE, (2017)

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Multi-Access Edge Computing: A Survey., , , , and . IEEE Access, (2020)Computing Tasks Distribution in Fog Computing: Coalition Game Model., , and . WINCOM, page 1-4. IEEE, (2018)Vehicles Control: Collision Avoidance using Federated Deep Reinforcement Learning., , , and . GLOBECOM, page 4369-4374. IEEE, (2023)Matching-Game for User-Fog Assignment., , and . GLOBECOM, page 1-6. IEEE, (2018)Efficient Collaborations through Weight-Driven Coalition Dynamics in Federated Learning Systems., , , , , and . ICC, page 3482-3487. IEEE, (2024)DistFL: An Enhanced FL Approach for Non Trusted Setting in Water Distribution Networks., , , , and . ICC, page 2486-2491. IEEE, (2023)Mean-Field Game and Reinforcement Learning MEC Resource Provisioning for SFC., , , and . GLOBECOM, page 1-6. IEEE, (2021)A Deep Reinforcement Learning Approach for Service Migration in MEC-enabled Vehicular Networks., , , , and . LCN, page 273-280. IEEE, (2021)Caching, device-to-device and fog computing in 5th cellular networks generation : Survey., , and . WINCOM, page 1-6. IEEE, (2017)A Resources Representation for Resource Allocation in Fog Computing Networks., , , and . GLOBECOM, page 1-6. IEEE, (2019)