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The Culture Driven Game Design Method: Adapting Serious Games to the Players' Culture.

, , , , and . Perspectives on Culture and Agent-based Simulations, volume 3 of Studies in the Philosophy of Sociality, Springer, (2014)

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Feasibility of Multi-agent Simulation for the Trust-and-Tracing Game, and . IAAI'05: Proc. 17th Conf. on Innovations in Applied Artificial Intelligence, volume 3533 of LNAI, page 145--154. (2005)Towards the Management and Dissemination of Knowledge from Gaming Simulations., and . JCSG, volume 12434 of Lecture Notes in Computer Science, page 276-288. Springer, (2020)A Systematic Literature Review on the Use of Games for Attitude Change: Searching for Factors Influencing Civil Servants' Attitudes., , and . Int. J. Electron. Gov. Res., 16 (4): 1-20 (2020)Reports from the 2015 AAAI Workshop Program., , , , , , , , , and 14 other author(s). AI Mag., 36 (2): 90-101 (2015)Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management., , and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 288-296. Springer, (2021)A Data-Driven Discrete Event Simulation Model to Improve Emergency Department Logistics., , , , , , , and . WSC, page 748-759. IEEE, (2022)Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments., and . WSC, page 1044-1055. IEEE/ACM, (2015)Simulation backbone for gaming simulation in railways: a case study., , , , and . WSC, page 287:1-287:13. WSC, (2012)Debriefing in gaming simulation for research: opening the black box of the non-trivial machine to assess validity and reliability., , and . WSC, page 3505-3516. IEEE/ACM, (2014)Exploiting simulation model potential in investigating handling capacity of Ro-Ro terminals: The case study of Norvik seaport., , and . Simul. Model. Pract. Theory, (2022)