Author of the publication

How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study.

, , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 132-143. CEUR-WS.org, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world., , and . CoRR, (2016)Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?, , , and . Int. J. Hum. Comput. Interact., 35 (9): 804-819 (2019)Fame and fortune, or just fun? A study on why people create content on video platforms., , , and . Internet Res., 30 (1): 165-190 (2020)Tailored gamification: A review of literature., , , and . Int. J. Hum. Comput. Stud., (2020)Strengthening gamification studies: Current trends and future opportunities of gamification research., , , , and . Int. J. Hum. Comput. Stud., (2019)The ingredients of Twitch streaming: Affordances of game streams., , , and . Comput. Hum. Behav., (2019)Artificial Intelligence in the Workplace: Implementation Challenges and Opportunities., and . AMCIS, Association for Information Systems, (2023)Robots as Human Companions: A Review., , and . PACIS, page 246. (2022)Demographic differences in accumulated types of capital in massively multiplayer online role-playing games., , and . Mindtrek, page 74-82. ACM, (2020)A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary., , and . MindTrek, page 207-222. ACM, (2023)