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Controlling multimedia players using NFC enabled mobile phones., , и . MUM, том 284 из ACM International Conference Proceeding Series, стр. 118-124. ACM, (2007)Implementing Big Data Lake for Heterogeneous Data Sources., , , , , , , и . ICDE Workshops, стр. 37-44. IEEE, (2019)Emotional well-being in smart environments: an experiment with EEG., , , , , и . UbiComp/ISWC Adjunct, стр. 680-683. ACM, (2020)Privacy preserving sentiment analysis on multiple edge data streams with Apache NiFi., , , , , , и . EISIC, стр. 130-133. IEEE, (2019)NFC-based interactive learning environments for children., , , и . IDC, стр. 205-208. ACM, (2011)Towards measuring well-being in smart environments., , , , и . UbiComp/ISWC Adjunct, стр. 1166-1169. ACM, (2019)Make4Change: Empowering Unemployed Youth through Digital Fabrication., , , , и . FabLearn/MakeEd, стр. 15:1-15:5. ACM, (2021)Extending a User Involvement Tool with Virtual and Augmented Reality., , , , , , , , , и 1 other автор(ы). VR, стр. 925-926. IEEE, (2019)A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children., , , , , , и . FabLearn/MakeEd, стр. 19:1-19:4. ACM, (2022)Making The Future School: An Analysis of Teens' Collaborative Digital Fabrication Project., , , , , и . Proc. ACM Hum. Comput. Interact., 8 (CSCW1): 1-37 (2024)