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QoE management made uneasy: The case of cloud gaming

, , , , , and . 2016 IEEE International Conference on Communications Workshops (ICC), page 492--497. IEEE, (2016)

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YouTube & Facebook Quality of Experience in mobile broadband networks., , , and . GLOBECOM Workshops, page 1269-1274. IEEE, (2012)Asking Costs Little? The Impact of Tasks in Video QoE Studies on User Behavior and User Ratings, , and . 4th International Workshop on Perceptual Quality of Systems (PQS), Vienna, Austria, (September 2013)Who Stores the Private Key? An Exploratory Study about User Preferences of Key Management for Blockchain-based Applications., , , , and . ICISSP, page 23-32. SCITEPRESS, (2021)Social Robots as Coaches: How Human-Robot Interaction Positively Impacts Motivation in Sports Training Sessions., , , , and . RO-MAN, page 141-148. IEEE, (2022)From Low Vision to High Quality: Video QoE Enhancement for Visually Impaired Users., , , and . QoMEX, page 1-6. IEEE, (2019)QoE management made uneasy: The case of cloud gaming, , , , , and . 2016 IEEE International Conference on Communications Workshops (ICC), page 492--497. IEEE, (2016)An Interactive Workplace for Improving Human Robot Collaboration: Sketch Workpiece Interface for Fast Teaching (SWIFT)., , , , , and . UbiComp/ISWC Adjunct, page 191-194. ACM, (2023)Use and Even Recommend? Acceptance Modeling of a Smartphone Launcher App for Elderly Users., , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 290-294. Springer, (2021)More than I ever wanted or just good enough? User expectations and subjective quality perception in the context of networked multimedia services., , and . Qual. User Exp., (2017)Asking costs little? The impact of tasks in video QoE studies on user behavior and user ratings, , and . 4th International Workshop on Perceptual Quality of Systems, (2013)