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Pushdown reachability with constant treewidth., and . Inf. Process. Lett., (2017)Quantitative languages., , and . ACM Trans. Comput. Log., 11 (4): 23:1-23:38 (2010)Qualitative concurrent parity games., , and . ACM Trans. Comput. Log., 12 (4): 28:1-28:51 (2011)The Complexity of Mean-Payoff Pushdown Games., and . J. ACM, 64 (5): 34:1-34:49 (2017)The Cost of Exactness in Quantitative Reachability., , and . Models, Algorithms, Logics and Tools, volume 10460 of Lecture Notes in Computer Science, page 367-381. Springer, (2017)Automated analysis of real-time scheduling using graph games., , and . HSCC, page 163-172. ACM, (2013)Synthesizing Protocols for Digital Contract Signing., and . VMCAI, volume 7148 of Lecture Notes in Computer Science, page 152-168. Springer, (2012)Gist: A Solver for Probabilistic Games., , , and . CAV, volume 6174 of Lecture Notes in Computer Science, page 665-669. Springer, (2010)Measuring and Synthesizing Systems in Probabilistic Environments., , , and . CAV, volume 6174 of Lecture Notes in Computer Science, page 380-395. Springer, (2010)Robustness in the Presence of Liveness., , , , and . CAV, volume 6174 of Lecture Notes in Computer Science, page 410-424. Springer, (2010)