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Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming.

, , , and . ICCE, page 1-6. IEEE, (2018)

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Phygital play HRI in a new gaming scenario., , and . INTETAIN, page 17-21. IEEE, (2015)Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming., , , and . ICCE, page 1-6. IEEE, (2018)A preliminary study of a hybrid user interface for augmented reality applications., and . INTETAIN, page 37-41. IEEE, (2015)Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications., , , , and . IEEE Trans. Hum. Mach. Syst., 47 (1): 152-164 (2017)Spatial Augmented Reality meets robots: Human-machine interaction in cloud-based projected gaming environments., , , and . ICCE, page 176-179. IEEE, (2017)A Flexible AR-based Training System for Industrial Maintenance., , , , , and . AVR, volume 9254 of Lecture Notes in Computer Science, page 314-331. Springer, (2015)Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features., , , , , and . GEM, page 1-9. IEEE, (2018)Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces., , , , and . COMPSAC (2), page 555-560. IEEE Computer Society, (2017)978-1-5386-0367-3.