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Understanding Mental Ill-health as Psychosocial Disability: Implications for Assistive Technology.

, , , , , and . ASSETS, page 156-170. ACM, (2019)

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Proposing Body Doubling as a Continuum of Space/Time and Mutuality: An Investigation with Neurodivergent Participants., , and . ASSETS, page 85:1-85:4. ACM, (2023)"Do you work for aperture science?": researching and finding the gamer identity in a minecraft community for autistic children.. FDG, page 38:1-38:8. ACM, (2019)Playful Places in Online Playgrounds: An Ethnography of a Minecraft Virtual World for Children with Autism.. University of California, Irvine, USA, (2018)Social Justice in HCI: A Systematic Literature Review., , , , , , , and . CHI, page 512:1-512:33. ACM, (2024)SensoryPaint: a multimodal sensory intervention for children with neurodevelopmental disorders., , , , , and . UbiComp, page 873-884. ACM, (2014)'You are finally Home': Centering Playful Marginalized Community Values in Designing Online Social Platforms., and . CSCW Companion, page 81-85. ACM, (2023)Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism., , , , and . ASSETS, page 33-41. ACM, (2016)(In)Visibility in Disability and Assistive Technology., , , and . ACM Trans. Access. Comput., 10 (4): 14:1-14:17 (2017)Challenging Ableism: A Critical Turn Toward Disability Justice in HCI., , , , , , , , , and 9 other author(s). XRDS, (Summer 2024)A Playful Twist on the Peer Review Process and Methodological Gaslighting., , , and . CHI Extended Abstracts, page 410:1-410:11. ACM, (2023)