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Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.

, , , , , , , and . DiGRA, Digital Games Research Association, (2014)

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Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis., , , , , , , , , and 4 other author(s). HICSS, page 1-10. ScholarSpace, (2019)Serious Efforts at Bias Reduction., , , , , , , and . J. Media Psychol. Theor. Methods Appl., (2018)Fine-tuning for multi-domain and multi-label uncivil language detection., , , , , and . WOAH, page 28-33. Association for Computational Linguistics, (2020)User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project., , , , , , , , and . Comput. Sci. Eng., 20 (6): 35-42 (2018)Incivility Detection in Online Comments., , , , , and . *SEM@NAACL-HLT, page 283-291. Association for Computational Linguistics, (2019)Introduction to the Minitrack on Crowd-enhanced Technologies for Improving Reasoning and Solving Complex Problems., , , and . HICSS, page 1. ScholarSpace, (2019)TRACE: A Stigmergic Crowdsourcing Platform for Intelligence Analysis., , , , , , , , , and 1 other author(s). HICSS, page 1-9. ScholarSpace, (2019)Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases., , , , , , , and . DiGRA, Digital Games Research Association, (2014)