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Intrinsically motivated reinforcement learning: A promising framework for procedural content generation.. CIG, page 1-8. IEEE, (2016)Crowdsourcing the Aesthetics of Platform Games., , and . IEEE Trans. Comput. Intell. AI Games, 5 (3): 276-290 (2013)Automatic generation and analysis of physics-based puzzle games., , , , and . CIG, page 1-8. IEEE, (2013)The turing test track of the 2012 Mario AI Championship: Entries and evaluation., , , , , , , , , and . CIG, page 1-8. IEEE, (2013)Towards player-driven procedural content generation., , and . Conf. Computing Frontiers, page 237-240. ACM, (2012)The platformer experience dataset., , , and . ACII, page 712-718. IEEE Computer Society, (2015)Towards Automatic Personalized Content Generation for Platform Games., , and . AIIDE, The AAAI Press, (2010)Transfer learning for cross-game prediction of player experience., and . CIG, page 1-8. IEEE, (2016)The Mario AI Championship., , , and . CIG, page 1-3. IEEE, (2010)Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution., , , , and . AIIDE, The AAAI Press, (2012)