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CGMGM: A Cross-Gaussian Mixture Generative Model for Few-Shot Semantic Segmentation., , , , , и . AAAI, стр. 4784-4792. AAAI Press, (2024)Ubiquitous Gaming Interaction Design Workshop., , и . BCS HCI, BCS, (2016)Cooperative power minimization for the coexistence of heterogeneous multi-hop networks., , , и . ICCE-TW, стр. 1-2. IEEE, (2016)Multi-Skill Policy Transfer by Option-based Deep Reinforcement Learning for Autonomous Driving., , , и . BIGCOM, стр. 278-285. IEEE, (2023)A topic detection method based on Semantic Dependency Distance and PLSA., , , , и . CSCWD, стр. 703-708. IEEE, (2012)Optimal Waveform Design Based on Concave - Convex Penalty Algorithm for DFRC System., , и . ICCC, стр. 1-6. IEEE, (2023)Big Data based Agricultural Intelligent Comprehensive Service Platform., и . WCSP, стр. 1-5. IEEE, (2021)Intelligent Multipath Backup Ant Colony Routing Algorithm of Satellite Network Based on Betweenness Centrality., , , , , , , и . ComComAP, стр. 1-5. IEEE, (2020)AccPen: Using Smartphone with Accelerometer to Interact as Pen., , , , , , и . CCHI, стр. 100-103. ACM, (2018)Optimal Petri-Net-Based Polynomial-Complexity Deadlock-Avoidance Policies for Automated Manufacturing Systems, , , и . Systems, Man and Cybernetics, Part A, IEEE Transactions on, 39 (1): 188--199 (2009)