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Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.

, , , , , , , and . CHI, page 401. ACM, (2018)

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Adaptive Blowing Interaction Method Based on a Siamese Network., , , and . IEEE Access, (2020)Research on State Prediction Based on Multi-Model Fusion., , , , and . J. Softw., 7 (2): 352-357 (2012)A toolkit for automatically generating and modifying VR hierarchy tile menus., , , , , , , , and . Comput. Animat. Virtual Worlds, (January 2024)Employing Shadows for Multi-Person Tracking Based on a Single RGB-D Camera., , , , , , , , , and . Sensors, 20 (4): 1056 (2020)Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example., , , , , , , , and . VR, page 1167-1168. IEEE, (2019)Research on Grasping Hand Gesture Based on Analysis of Occluded Information., , , , and . J. Comput., 7 (3): 768-773 (2012)Catch the Shadow: Person Tracking Under Occlusion with a Single RGB-D Camera., , , , , , , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 413-418. IEEE, (2019)Multi-sensory Consistency Experience: A 6-DOF Simulation System Based on Video Automatically Generated Motion Effects., , , , , , , and . CGI (3), volume 14497 of Lecture Notes in Computer Science, page 462-473. Springer, (2023)Personalized User Interface Elements Recommendation System., , , , , and . CGI, volume 13443 of Lecture Notes in Computer Science, page 424-436. Springer, (2022)Leveraging Blowing as a Directly Controlled Interface., , , , , , , , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 419-424. IEEE, (2019)