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Workshop on Robot Competitions.

, , and . ICEC, volume 11112 of Lecture Notes in Computer Science, page 324-326. Springer, (2018)

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Digital clip gift shops as scenarios for collaborative architectures for monetising broadcast archive content: an evaluation from a technical and business viewpoint., , and . Int. J. Adv. Media Commun., 5 (1): 40-57 (2013)Distributing the personal digital environment throughout your entertainment environment: handling personal metadata across domains., , , , and . Multim. Syst., 15 (3): 187-199 (2009)Ambient Media Culture: What Needs to be Discussed When Defining Ambient Media from a Media Cultural Viewpoint?. IJACI, 4 (4): 58-64 (2012)Research Themes in Information Systems & Management Research in Creative eMedia Industries.. MindTrek, page 329. ACM, (2013)Connecting the real world with the digital overlay with smart ambient media - applying Peirce's categories in the context of ambient media.. Multimedia Tools Appl., 58 (2): 385-398 (2012)Distributed profiling in a partitioned ambient network., , and . MUM, volume 284 of ACM International Conference Proceeding Series, page 34-41. ACM, (2007)A Digital Broadcast Item (DBI) enabling metadata repository for digital, interactive television (digiTV) feedback channel networks., , , , and . Storage and Retrieval for Media Databases, volume 5021 of SPIE Proceedings, page 351-362. SPIE, (2003)Scenarios for collaborative architectures for monetizing broadcast archive clips., , and . MindTrek, page 261-264. ACM, (2011)Cultural Visualisation of a Cultural Photographic Collection in 3D Environments - Development of 'PAV 3D' (Photographic Archive Visualisation)., , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 272-277. Springer, (2016)Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18)., , , , , , , , , and . AIVR, page 227-228. IEEE Computer Society, (2018)