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DeepLogger: Extracting User Input Logs From 2D Gameplay Videos.

, and . CHI PLAY, page 221-230. ACM, (2018)

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Learning to find occlusion regions, , and . IEEE CVPR, page 2161--2168. (2011)Harmonic Networks: Deep Translation and Rotation Equivariance., , , and . CoRR, (2016)Learning to Remove Soft Shadows., , and . ACM Trans. Graph., 34 (5): 153:1-153:15 (2015)Novel Skeletal Representation for Articulated Creatures.. Georgia Institute of Technology, Atlanta, GA, USA, (2004)base-search.net (ftgeorgiatech:oai:smartech.gatech.edu:1853/5236).Improved Handling of Motion Blur in Online Object Detection., and . CoRR, (2020)Modeling 2.5D Plants from Ink Paintings., and . SBIM, page 41-48. Eurographics Association, (2010)The Temporal Opportunist: Self-Supervised Multi-Frame Monocular Depth., , , , and . CVPR, page 1164-1174. Computer Vision Foundation / IEEE, (2021)DiverseNet: When One Right Answer Is Not Enough., , , and . CVPR, page 5598-5607. Computer Vision Foundation / IEEE Computer Society, (2018)DeepLogger: Extracting User Input Logs From 2D Gameplay Videos., and . CHI PLAY, page 221-230. ACM, (2018)Segmenting video into classes of algorithm-suitability., , and . CVPR, page 1054-1061. IEEE Computer Society, (2010)