Author of the publication

How to Achieve Goals in Digital Games: An Empirical Test of a Goal-Oriented Model in Pokemon GO.

, , , and . J. Assoc. Inf. Syst., 23 (2): 2 (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

To Cyberloaf or Not to Cyberloaf: The Impact of the Announcement of Formal Organizational Controls., , , and . J. Manag. Inf. Syst., 34 (1): 141-176 (2017)Are All Contributions Equal? Investigating the Role of Community Participation in Crowdwork., , , , and . Decis. Sci., 52 (6): 1282-1325 (2021)How to Achieve Goals in Digital Games: An Empirical Test of a Goal-Oriented Model in Pokemon GO., , , and . J. Assoc. Inf. Syst., 23 (2): 2 (2022)Getting From "Know-What" To "Know-How" Via Online Communities: A Conversational Analysis Of An Openoffice.Org Language Project., and . PACIS, page 53. (2012)Smartphone Addiction and Conflict: An Incentive-Sensitisation Perspective of Addiction for Information Systems., , , and . Eur. J. Inf. Syst., 30 (4): 403-424 (2021)Personality Antecedents and Consequences of Internet Addiction Vis-à-vis Internet Habit: a Theory and an Empirical Investigation., and . Inf. Syst. Frontiers, 24 (2): 579-594 (2022)Prominence and Engagement: Different Mechanisms Regulating Continuance and Contribution in Online Communities., , and . J. Manag. Inf. Syst., 37 (1): 162-190 (2020)What Leads to Prosocial Behaviors on Social Networking Services: A Tripartite Model., , , and . J. Manag. Inf. Syst., 34 (1): 40-70 (2017)Short-Time Non-work-related Computing and Creative Performance., and . HICSS, page 3215-3223. IEEE Computer Society, (2014)