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Vivifying Knee Rehabilitation: SquatEmUp, a Serious Game Utilizing the Wii Fit Balance Board.

, , , , , and . dHealth, volume 313 of Studies in Health Technology and Informatics, page 7-8. IOS Press, (2024)

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FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board., , , , , and . SeGAH, page 1-6. IEEE, (2023)Development of a Serious Game to Improve Decision-making Skills of Martial Arts Referees., , , , , and . icSPORTS, page 29-40. SCITEPRESS, (2022)2Trax3: Raising Accessibility and Everyday Use of Automatic Motion Analysis in (Combat) Sports via ML Enhanced 2D to 3D Estimation Algorithms., , , , , and . icSPORTS, page 128-135. SCITEPRESS, (2023)Vivifying Knee Rehabilitation: SquatEmUp, a Serious Game Utilizing the Wii Fit Balance Board., , , , , and . dHealth, volume 313 of Studies in Health Technology and Informatics, page 7-8. IOS Press, (2024)The Flexibility Trainer: Feasibility Analysis, Prototype- and Test Station Development for a Sports Device for Hip-joint Flexibility and Strength Enhancement., , , and . icSPORTS, page 22-29. SCITEPRESS, (2020)Standard Mobile Phones Plus a Balance Board Are Sufficient: Designing a Serious Game for Better Knee Rehabilitation., , , , , and . dHealth, volume 301 of Studies in Health Technology and Informatics, page 18-19. IOS Press, (2023)