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Realistic Crowds via Motion Capture and Cell Marking., , and . AMDO, volume 9756 of Lecture Notes in Computer Science, page 66-80. Springer, (2016)Learning Policies for Embodied Virtual Agents through Demonstration., , and . IJCAI, page 1257-1262. (2007)Two Stage Importance Sampling for Direct Lighting., , , and . Rendering Techniques, page 103-113. Eurographics Association, (2006)Energy redistribution path tracing., , and . ACM Trans. Graph., 24 (3): 1186-1195 (2005)Fast and Robust Incremental Action Prediction for Interactive Agents., , and . Comput. Intell., 21 (1): 90-110 (2005)Demonstration-Based Behavior Programming for Embodied Virtual Agents., , , and . Comput. Intell., 24 (4): 235-256 (2008)Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters., , , and . Comput. Intell., 26 (2): 142-159 (2010)Solid-state Culled Discrete Element Granular Systems., and . Eurographics (Short Papers), page 65-68. Eurographics Association, (2012)Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space., and . Eurographics (Short Papers), page 73-76. Eurographics Association, (2012)More realistic, flexible, and expressive social crowds using transactional analysis., and . Vis. Comput., 28 (6-8): 889-898 (2012)