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Temporal Nearest End-Effectors for Real-Time Full-Body Human Actions Recognition.

, , , and . AMDO, volume 5098 of Lecture Notes in Computer Science, page 269-278. Springer, (2008)

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Collision Problem: Characteristics for a Taxonomy., , , and . IV, page 410-415. IEEE Computer Society, (2005)Towards Adaptive Occlusion Culling Using Camera Coherence., , , , and . IV, page 591-596. IEEE Computer Society, (2006)Temporal Nearest End-Effectors for Real-Time Full-Body Human Actions Recognition., , , and . AMDO, volume 5098 of Lecture Notes in Computer Science, page 269-278. Springer, (2008)Skin Detection for Hand Gesture Interfaces using Assimilative Background., , and . SIACG, page 195-202. Eurographics Association, (2006)Proyección Esférica Usando la Programación en la GPU., , , , and . CEIG, page 29-36. Eurographics Association, (2008)Occlusion Ratio: a new Query Parameter for GPUs., , , and . CEIG, page 85-93. Eurographics Association, (2009)Tools for Mechanical Analysis and Simulation., and . CAD Systems Development, page 299-312. Springer, (1995)A Large Haptic Device for Aircraft Engine Maintainability., , , , , and . IEEE Computer Graphics and Applications, 24 (6): 70-74 (2004)Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments., , and . Comput. Graph. Forum, 23 (1): 13-24 (2004)Simulation Unit in CEIT, Navarra, Spain., and . Eurographics (Lab Presentations), Eurographics Association, (2013)