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Learning Subject-Generalized Topographical EEG Embeddings Using Deep Variational Autoencoders and Domain-Adversarial Regularization.

, , , and . Sensors, 21 (5): 1792 (2021)

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An implementation of affective adaptation in survival horror games., , , and . CIG, page 1-8. IEEE, (2014)Deep Visual Models for EEG of Mindfulness Meditation in a Workplace Setting., , and . Precision Health and Medicine, volume 843 of Studies in Computational Intelligence, Springer, (2020)Cluster sequence mining from event sequence data and its application to damage correlation analysis., , , and . Knowl. Based Syst., (2019)Reinforcement learning based metric filtering for evolutionary distance metric learning., , , , and . Intell. Data Anal., 24 (6): 1345-1364 (2020)An analysis of player affect transitions in survival horror games., , , , and . J. Multimodal User Interfaces, 9 (1): 43-54 (2015)Two-Stage Reinforcement Learning Algorithm for Quick Cooperation in Repeated Games., , , and . Trans. Comput. Collect. Intell., (2018)Sidekick: A Tool for Helping Students Manage Behavior in Self-initiated Learning Scenarios., , , , and . Int. J. Distance Educ. Technol., 12 (4): 32-54 (2014)Investigation of Familiarity Effects in Music-Emotion Recognition Based on EEG., , , and . BIH, volume 9250 of Lecture Notes in Computer Science, page 242-251. Springer, (2015)Pheromone Approach to the Adaptive Discovery of Sensor-Network Topology., , , and . IAT, page 41-47. IEEE Computer Society, (2008)978-0-7695-3496-1.SleepAge: Sleep Quality Assessment from Nocturnal Sounds in Home Environment., , and . KES, volume 176 of Procedia Computer Science, page 898-907. Elsevier, (2020)