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Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences.

, , , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 626-635 (2014)

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An Eye Tracking Evaluation of a Virtual Pediatric Patient Training System for Nurses., , , , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 329-338. Springer, (2014)A demonstration of tablet-based interaction panels for immersive environments., , , , and . VR, page 175-176. IEEE Computer Society, (2014)Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation., , , , , , and . 3DUI, page 133-134. IEEE Computer Society, (2013)Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection., , , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 61-76. Springer, (2017)Participatory Design of a Pediatric Virtual Patient Creation Tool., , and . ICHI, page 449-455. IEEE Computer Society, (2016)Evaluation of System-Directed Multimodal Systems for Vehicle Inspection., , , , , , and . J. Comput. Inf. Sci. Eng., (2013)Correction of geometric distortions and the impact of eye position in virtual reality displays., , , , and . CTS, page 77-83. IEEE, (2015)Head mounted projection for enhanced gaze in social interactions., , , , and . VR, page 209-210. IEEE Computer Society, (2016)SIDNIE: scaffolded interviews developed by nurses in education., , , , and . IUI, page 395-406. ACM, (2013)Empirical Evaluation of Traditional vs. Hybrid Interaction Metaphors in a Multitask Healthcare Simulation., , , , , , and . ICHI, page 89-98. IEEE Computer Society, (2013)