Author of the publication

Physically-Based Real-Time Music Fountain Simulation.

, , , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 1058-1061. Springer, (2006)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Geometric Deformations Based on 3D Volume Morphing., , and . J. Comput. Sci. Technol., 16 (5): 443-449 (2001)Simple and rapid collision detection using multiple viewing volumes., , and . VRCAI, page 95-99. ACM, (2004)A Framework for Virtual Hand Haptic Interaction., and . Trans. Edutainment, (2010)Physically-Based Real-Time Music Fountain Simulation., , , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 1058-1061. Springer, (2006)IBCD: a fast collision detection algorithm based on image space using OBB., , and . Comput. Animat. Virtual Worlds, 14 (4): 169-181 (2003)Mixed Reality. From Rendering to Gaming with Pets., and . Int. J. Virtual Real., (2006)HeadPager: Page Turning with Computer Vision Based Head Interaction., , , and . ACCV Workshops (3), volume 10118 of Lecture Notes in Computer Science, page 249-257. Springer, (2016)Direct 3D Painting with a Metaball-Based Paintbrush., , and . J. Comput. Sci. Technol., 15 (1): 100-104 (2000)BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history., , , and . Int. J. Hum. Comput. Stud., (August 2023)Realistic virtual hand modeling with applications for virtual grasping., , , and . VRCAI, page 81-87. ACM, (2004)