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From Perception to Interaction with Virtual Characters.

, , , , and . Eurographics (Tutorials), page 5-31. Eurographics Association, (2020)

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The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?, , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1681-1690 (2018)Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task., , and . SAP, page 3:1-3:11. ACM, (2017)Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality?, , and . ACM Trans. Appl. Percept., 16 (3): 14:1-14:19 (2019)Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation., , , , , and . Comput. Graph. Forum, 41 (2): 521-534 (2022)To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces., , , , , , and . ACM Trans. Graph., 34 (6): 184:1-184:12 (2015)Perception of virtual characters., , and . SIGGRAPH Courses, page 21:1-21:17. ACM, (2019)Evaluating the Uncanny valley with the implicit association test., and . SAP, page 135. ACM, (2015)Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans., , , , and . Comput. Graph., (2022)The Influence of Synthetic Voice on the Evaluation of a Virtual Character., , , and . INTERSPEECH, page 229-233. ISCA, (2017)Perception of Motion Variations in Large-Scale Virtual Human Crowds., , , , , and . MIG, page 9:1-9:7. ACM, (2021)