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The Use of Virtual Cues in Acquired Brain Injury Rehabilitation. Meaningful Evidence., , , , , , и . WorldCIST (2), том 931 из Advances in Intelligent Systems and Computing, стр. 785-794. Springer, (2019)3D Virtual System Using a Haptic Device for Fine Motor Rehabilitation., , , , , , и . WorldCIST (2), том 570 из Advances in Intelligent Systems and Computing, стр. 648-656. Springer, (2017)A Virtual Fine Rehabilitation System for Children with Cerebral Palsy: Assesment of the Usability of a Low-Cost System., , , и . WorldCIST (2), том 570 из Advances in Intelligent Systems and Computing, стр. 619-627. Springer, (2017)Solution for Immersive Vestibular Rehabilitation in Patients with Multiple Sclerosis by using Virtual Reality and its use within the Tele-Rehabilitation Paradigm., , , , , и . REHAB, том 3446 из CEUR Workshop Proceedings, стр. 1. CEUR-WS.org, (2022)Static Weight Transferences in Patients with Parkinson's Disease using the Nintendo Wii Balance Board., , , , , , , и . REHAB, стр. 73-76. ACM, (2015)USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems., , , , , и . Sensors, 17 (7): 1589 (2017)Virtual Reality System for Upper Limb Rehabilitation: an assessment and training., , , и . REHAB, том 3446 из CEUR Workshop Proceedings, стр. 21-28. CEUR-WS.org, (2022)Development of a Novel Therapy in Virtual Motor Rehabilitation After Severe Guillain-Barr\É Symptomatology, , , , , и . Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare, стр. 370--373. ICST, Brussels, Belgium, Belgium, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), (2013)Use of the Wii Balance Board System in Vestibular Rehabilitation, , , , и . Proceedings of the 13th International Conference on Interacci\ÓN Persona-Ordenador, стр. 11:1--11:4. New York, NY, USA, ACM, (2012)Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback., , , и . Interacción, стр. 10:1-10:4. ACM, (2012)