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Training Together: How Another Human Trainee's Presence Affects Behavior during Virtual Human-Based Team Training.

, , , , , , and . Frontiers ICT, (2016)

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Exploring Effects of Screen-Fixed and World-Fixed Annotation on Navigation in Virtual Reality., and . VR, page 607-615. IEEE, (2020)Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality., , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3907-3916 (2022)Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors., , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2412-2422 (2023)Investigating the Effects of Display Fidelity of Popular Head-Mounted Displays on Spatial Updating and Learning in Virtual Reality., , , , , , , , and . ISVC (1), volume 12509 of Lecture Notes in Computer Science, page 666-679. Springer, (2020)Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments., , , , , , and . VR, page 519-528. IEEE, (2020)Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations., , , and . VR, page 25-32. IEEE Computer Society, (2018)An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars., and . VR, page 1074-1075. IEEE, (2019)Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality., , , , , , , and . VR, page 308-317. IEEE, (2023)A Virtual Space for All: Exploring Children's Experience in Social Virtual Reality., , and . CHI PLAY, page 472-483. ACM, (2020)Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual Reality., , and . ACM Trans. Appl. Percept., 19 (4): 16:1-16:18 (2022)