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Stirring up experience through movement in game play: effects on engagement and social behaviour.

, , and . CHI, page 511-514. ACM, (2008)

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Subjective perception of facial expression of stress created using the Lombard effect., , and . BMSB, page 1-4. IEEE, (2013)EMOPAIN Challenge 2020: Multimodal Pain Evaluation from Facial and Bodily Expressions., , , , , , , , , and . CoRR, (2020)Towards the Design and Evaluation of Robust Audio-Sensing Systems., , , , , and . Human Activity Sensing, Springer, (2019)Knowing What You're Doing or Knowing what to do: How Stress Management Apps Support Reflection and Behaviour Change., , and . CHI Extended Abstracts, ACM, (2018)Crowdsourcing an emotional wardrobe., , , and . CHI Extended Abstracts, page 231-240. ACM, (2012)Towards Chatbot-Supported Self-Reporting for Increased Reliability and Richness of Ground Truth for Automatic Pain Recognition: Reflections on Long-Distance Runners and People with Chronic Pain., , , , , , , , and . ICMI Companion, page 43-53. ACM, (2021)Opportunities for Supporting Self-efficacy Through Orientation & Mobility Training Technologies for Blind and Partially Sighted People., , , , and . ASSETS, page 32:1-32:13. ACM, (2021)Panel: Bodily Expressed Emotion Understanding Research: A Multidisciplinary Perspective., , , , , , , and . ECCV Workshops (1), volume 12535 of Lecture Notes in Computer Science, page 733-746. Springer, (2020)An Interface for Web Based Access to Dynamic Contents., , , , and . DNIS, volume 3433 of Lecture Notes in Computer Science, page 70-77. Springer, (2005)Libri-Adapt: A New Speech Dataset for Unsupervised Domain Adaptation., , , and . CoRR, (2020)