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3D Flashback: An Informative Application for Dance., , and . ERCIM News, (2017)Deformation transfer survey., , , and . Comput. Graph., (2021)Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration., , , , and . VRCAI, page 51:1-51:2. ACM, (2019)Collision Detection on Point Clouds Using a 2.5+D Image-Based Approach., , and . Journal of WSCG, 20 (2): 145-154 (2012)Keep my head on my shoulders!: why third-person is bad for navigation in VR., , , , , and . VRST, page 16:1-16:10. ACM, (2018)Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence., , , , , , and . VRST, page 10:1-10:5. ACM, (2019)MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration., , , , , , and . VR, page 438-448. IEEE, (2023)Three-Dimensional Visualization of Movement Qualities in Contemporary Dance., , and . MOCO, page 10:1-10:7. ACM, (2018)Warping Deixis: Distorting Gestures to Enhance Collaboration., , , , and . CHI, page 608. ACM, (2019)A navigation paradigm driven classification for video-based rendering techniques., , and . Comput. Graph., (2018)