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Impact of convolutional neural network and FastText embedding on text classification.

, , , , , , and . Multim. Tools Appl., 82 (4): 5569-5585 (February 2023)

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Combining Gamification and Active Learning in Higher Education., , and . HCI (39), volume 1225 of Communications in Computer and Information Science, page 292-296. Springer, (2020)Designing and Testing HomeCare4All: A eHealth Mobile App for Elderly., , , and . HCI (3), volume 12183 of Lecture Notes in Computer Science, page 36-48. Springer, (2020)Smart Objects for Autism: A Proposal of Classification of the Objects Based on the Autism Symptoms., , and . HCI (9), volume 9739 of Lecture Notes in Computer Science, page 203-212. Springer, (2016)A tool for the analysis of energy systems in Smart Cities., , , and . ISIE, page 968-973. IEEE, (2016)Co-design Practice in a Smart City Context Through the Gamification Approach: A Survey About the Most Suitable Applications., , , and . HCI (21), volume 9189 of Lecture Notes in Computer Science, page 578-589. Springer, (2015)Playful Interactions for the Citizens' Engagement. The Musical Language as a Possible Application., , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 71-76. Springer, (2016)Towards a Multi-modal Transportation Scenario: An Analysis About Elderly Needs., , , and . HCI (3), volume 11568 of Lecture Notes in Computer Science, page 118-129. Springer, (2019)Ärt-sonomy": Social Bookmarking of Real Artworks via Mobile Applications with Visual Tags., , and . HCI (7), volume 5616 of Lecture Notes in Computer Science, page 375-384. Springer, (2009)Handheld-Mode Interface for the OLPC XO Laptops., , and . IxD&A, (2009)Intouch: Mobile Game-Based Learning for Non Routine Skills., , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 44-53. Springer, (2014)