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Fixed-point digital differential analyser with antialiasing (FDDAA)., and . Comput. Graph., 26 (2): 329-339 (2002)Making Discrete Games., and . ICCSA (3), volume 3045 of Lecture Notes in Computer Science, page 877-885. Springer, (2004)GDESK: Game Discrete Event Simulation Kernel., , and . WSCG, page 121-128. (2004)From Continuous to Discrete Games., , and . Computer Graphics International, page 626-629. IEEE Computer Society, (2004)Using a discrete event simulator as real time graphic applications kernel., and . Simul. Model. Pract. Theory, 14 (7): 1043-1056 (2006)Exploring peripheral LOD change detections during interactive gaming tasks., , and . APGV, page 73-80. ACM, (2010)Use of LoD Techniques in Luminance Changes on Video Games., , , and . GAMEON, page 17-21. EUROSIS, (2008)A 3D Serious Game for Dental Learning in Higher Education., , , and . ICALT, page 111-115. IEEE Computer Society, (2017)Improving quality of service in videogames., and . Advances in Computer Entertainment Technology, page 250-253. ACM, (2005)Fixed-Point Ellipse Drawing Algorithm., and . WSCG (Short Papers), page 24-31. (2001)