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From Space to Stage: How Interactive Screens Will Change Urban Life., , , , and . Computer, 44 (6): 40-47 (2011)Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance., , , , and . Advances in Computer Entertainment, page 1:1-1:10. ACM, (2014)Next step in electronic brainstorming: collaborative creativity with the web., , , and . CHI Extended Abstracts, page 2029-2034. ACM, (2011)Personal Device as a Controller for Interactive Surfaces: Usability and Utility of Different Connection Methods., , , , , , , and . ITS, page 201-204. ACM, (2015)A Field Trial of an Anonymous Backchannel Among Primary School Pupils., , and . GROUP, page 238-242. ACM, (2014)Emotionally Adapted Games - An Example of a First Person Shooter., , , , and . HCI (4), volume 5613 of Lecture Notes in Computer Science, page 406-415. Springer, (2009)Designing for presenters at public walk-up-and-use displays., , , , , and . TEI, page 225-232. ACM, (2014)BubblesDial: exploring large display content graphs on small devices., , , , , and . MUM, page 1:1-1:10. ACM, (2013)Web-Based Public-Screen Gaming: Insights from Deployments., , , , , , , and . IEEE Pervasive Computing, 15 (3): 40-46 (2016)Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets., , , , and . ITS, page 301-304. ACM, (2013)