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A Dashboard to Monitor Self-Regulated Learning Behaviours in Online Professional Development.

, , , , and . Int. J. Distance Educ. Technol., 19 (1): 18-34 (2021)

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PKS: An Ontology-based Learning Construct for Lifelong Learners., , , and . J. Educ. Technol. Soc., 16 (1): 104-117 (2013)Library Not Found - The Disconnect between Gaming Research and Development., , , , , , , , , and . CSEDU (2), page 134-141. SciTePress, (2018)978-989-758-291-2.Online Synchronous Instruction: Challenges and Solutions., , , , , and . ICALT, page 489-491. IEEE Computer Society, (2009)Games and Learning: Potential and Limitations from the Players' Point of View., , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 134-145. Springer, (2018)Meeting players where they are: Digital games and learning ecologies., , , , , and . Br. J. Educ. Technol., 50 (4): 1687-1712 (2019)A Study on Teachers' Design Choices Regarding Online Collaborative Learning., , and . CSEDU (2), page 599-605. SCITEPRESS, (2022)The distant Horizon: Investigating the relationship between social sciences academic research and game development., , , , , , , , , and . Entertain. Comput., (2020)Co-creation in the Design of Technology Enhanced Learning: Teachers? Beliefs versus Practices., , and . IxD&A, (2020)A Dashboard to Monitor Self-Regulated Learning Behaviours in Online Professional Development., , , , and . Int. J. Distance Educ. Technol., 19 (1): 18-34 (2021)Self-Regulated Learning for Web-Enhanced Control Engineering Education., , and . J. Educ. Technol. Soc., 22 (1): 44-58 (2019)