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Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling.

, , , , and . SBGames, page 175-184. IEEE Computer Society, (2009)

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Working and Playing with SCRUM., , , and . SEKE, page 545-550. Knowledge Systems Institute Graduate School, (2012)How to Avoid Customer Churn in Health Insurance/Plans? A Machine Learn Approach., , , , , , and . CBMS, page 559-562. IEEE, (2019)Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling., , , , and . SBGames, page 175-184. IEEE Computer Society, (2009)A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU., , , , , , and . Comput. Entertain., 7 (4): 60:1-60:15 (2009)CATRA: interactive measuring and modeling of cataracts., , , , , , and . ACM Trans. Graph., 30 (4): 47 (2011)A Novel Algorithm to Verify the Solution of Geometric Puzzle Games., , , , , , and . SBGames, page 9-16. IEEE Computer Society, (2009)Sound Wave Propagation Applied in Games., , , , , , and . SBGames, page 211-219. IEEE Computer Society, (2010)Neuronal editor agent for scene cutting in game cinematography., , , , and . Computers in Entertainment, 7 (4): 57:1-57:17 (2009)Smart composition of game objects using dependency injection., , , , and . Computers in Entertainment, 7 (4): 53:1-53:15 (2009)Working and Playing with Scrum., , , and . Int. J. Softw. Eng. Knowl. Eng., 25 (6): 993-1016 (2015)