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Minstrel robots: Body language expression through applause evaluation., , , , and . Humanoids, page 332-337. IEEE, (2016)Game-Console-Based Projects for Learning the Computer Input/Output Subsystem., , , , , , , and . IEEE Trans. Educ., 56 (4): 453-458 (2013)Using a Real Bare Machine in a Project-Based Learning Environment for Teaching Computer Structure: An Analysis of the Implementation Following the Action Research Model., , , , , and . ACM Trans. Comput. Educ., 16 (3): 13:1-13:17 (2016)Dynamic selection of the best base classifier in One versus One., , , , and . Knowl. Based Syst., (2015)Minstrel robots: Body language expression through applause evaluation., , , , and . Humanoids, page 332-337. IEEE, (2016)Adaptive Emotional Chatting Behavior to Increase the Sociability of Robots., , , and . ICSR, volume 10652 of Lecture Notes in Computer Science, page 666-675. Springer, (2017)Singing minstrel robots, a means for improving social behaviors., , , and . ICRA, page 2902-2907. IEEE, (2016)GidaBot: a system of heterogeneous robots collaborating as guides in multi-floor environments., , , , and . Intelligent Service Robotics, 12 (4): 319-332 (2019)Nintendo® DS projects to learn computer input-output., , , , , , , and . ITiCSE, page 373. ACM, (2012)Humanizing NAO robot teleoperation using ROS., , , , and . Humanoids, page 179-186. IEEE, (2014)