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Multiplayer role games applied to problem based learning.

, , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 69-76. ACM, (2008)

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Similarity metrics from social network analysis for content recommender systems., , , and . AI Commun., 30 (3-4): 223-234 (2017)Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli., , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 15-27. Springer, (2019)Combining Neural Networks for Controlling Non-player Characters in Games., , , and . IWANN (2), volume 10306 of Lecture Notes in Computer Science, page 694-705. Springer, (2017)Using Metaphors in Game-Based Education., , , and . Edutainment, volume 4469 of Lecture Notes in Computer Science, page 477-488. Springer, (2007)An approach to automated videogame beta testing., , and . Entertain. Comput., (2017)Knowledge Guided Development of Videogames., , , and . IDP@AIIDE, volume WS-11-19 of AAAI Technical Report, AAAI, (2011)Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design., , , and . AIIDE, page 10-17. AAAI Press, (2021)On Developing a Distributed CBR Framework through Semantic Web Services., , , and . OWLED, volume 188 of CEUR Workshop Proceedings, CEUR-WS.org, (2005)Extending Case-Based Planning with Behavior Trees., , , and . FLAIRS, AAAI Press, (2011)Adjusting game difficulty level through Formal Concept Analysis., , , and . SGAI Conf., page 217-230. Springer, (2006)