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Quality and rules for mechanical aspects of tangible interaction design., , and . DESIRE, page 351-354. ACM, (2011)Do We Ruin the Moment? Exploring the Design of Novel Capturing Technologies., , , , and . OZCHI, page 653-661. ACM, (2015)Curation-in-Action: design for photo curation to support shared remembering. University of Technology Sydney, Australia, (2018)Stimulating Photo Curation on Smartphones., , , , , and . CHIIR, page 255-259. ACM, (2019)Design Directions for Media-Supported Collocated Remembering Practices., , and . TEI, page 21-30. ACM, (2017)From PhotoWork to PhotoUse: exploring personal digital photo activities., , and . Behav. Inf. Technol., 36 (7): 754-767 (2017)A holistic design perspective on media capturing and reliving., , and . OZCHI, page 180-184. ACM, (2016)Memora: a Design for Teenagers to Connect Virtual and Physical Possessions., , and . ECCE, page 121-128. ACM, (2017)Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence., , , and . Conference on Designing Interactive Systems, page 1303-1314. ACM, (2016)Photo Curation Practices on Smartphones., , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 406-414. Springer, (2017)