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Другие публикации лиц с тем же именем

Flipped classroom + plickers, an experience to propitiate collaborative learning in software engineering., , , и . SCCC, стр. 1-7. IEEE, (2017)A Novel Low-Cost Sensor Prototype for Nocturia Monitoring in Older People., , , , , , , и . IEEE Access, (2018)Developing competencies for software requirements analysis through project based learning., , , и . SCCC, стр. 1-7. IEEE, (2016)Development of Software that Supports the Improvement of the Empathy in Children with Autism Spectrum Disorder., , , и . SCCC, стр. 223-228. IEEE Computer Society, (2012)Investigating the Potential and Challenges of Learning Analytics Tools in Brazilian Education Through Developer Insights., , , , , , , и . IEEE Access, (2024)Informal HCI: what may students learn from playability issues during a game design workshop?, , , , и . ChileCHI, стр. 116-119. ACM, (2013)Defining and Validating Virtual Worlds Usability Heuristics., , и . SCCC, стр. 171-178. IEEE Computer Society, (2011)Using app inventor to change perceptions about software engineering., , , , , и . SCCC, стр. 1-9. IEEE, (2016)Mundos virtuales: ¿usabilidad real?, и . IHC+CLIHC, стр. 134-138. Brazilian Computer Society / ACM, (2011)IHC no ensino técnico: dois relatos de experiência., , и . WEIHC, том 1042 из CEUR Workshop Proceedings, стр. 13-18. CEUR-WS.org, (2013)