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Cached Geometry Manager for View-dependent LOD Rendering., , and . WSCG (Full Papers), page 9-16. (2005)On best rank one approximation of tensors., , , and . Numerical Lin. Alg. with Applic., 20 (6): 942-955 (2013)Equalizer 2.0-Convergence of a Parallel Rendering Framework., , and . IEEE Trans. Vis. Comput. Graph., 26 (2): 1292-1307 (2020)Bayesian graph-cut optimization for wall surfaces reconstruction in indoor environments., and . Vis. Comput., 33 (10): 1347-1355 (2017)An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees., , , , and . Vis. Comput., 29 (1): 69-83 (2013)SMART: An Efficient Technique for Massive Terrain Visualization from Out-of-core., , and . VMV, page 413-420. Aka GmbH, (2004)Single-Pass Point Rendering and Transparent Shading., and . PBG@SIGGRAPH, page 37-48. Eurographics Association, (2006)Hornero: Thunderstorms Characterization using Visual Analytics., , , , , and . Comput. Graph. Forum, 40 (3): 299-310 (2021)Layered Volume Splatting., and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 1-12. Springer, (2009)Enhanced Reconstruction of Architectural Wall Surfaces for 3D Building Models., and . Eurographics (Posters), page 5-6. Eurographics Association, (2019)