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"Isn't this archaeological site exciting!": a mobile system enhancing school trips.

, and . AVI, page 488-489. ACM Press, (2008)

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Playing on large displays to foster children's interest in archaeology., , and . DMS, page 79-84. Knowledge Systems Institute, (2013)Towards an IoT model for the assessment of smart devices., , , and . AVI, page 57:1-57:3. ACM, (2018)Visual composition of data sources by end users., , , , , and . AVI, page 257-260. ACM, (2014)Enhancing user experience while gaming in archaeological parks with cellular phones., , and . IDC, page 270-271. ACM, (2009)Systematic evaluation of e-learning systems: an experimental validation., , , and . NordiCHI, page 195-202. ACM, (2006)Towards the Detection of UX Smells: The Support of Visualizations., , , , and . IEEE Access, (2020)Human-Centered Design in Industry: Lessons from the Trenches., , , , , and . Computer, 47 (12): 86-89 (2014)Combining Composition Technologies and EUD to Enhance Visitors' Experience at Cultural Heritage Sites., , , , and . UMAP Workshops, volume 997 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game., , , , and . OTM Workshops (1), volume 4805 of Lecture Notes in Computer Science, page 357-366. Springer, (2007)Improving Web Interaction through Personalization., , , , and . HCI (4), page 522-526. Lawrence Erlbaum, (2003)