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Simple Data-Driven Control for Simulated Bipeds., , and . Symposium on Computer Animation, page 211-219. Eurographics Association, (2012)Flexible muscle-based locomotion for bipedal creatures., , and . ACM Trans. Graph., 32 (6): 206:1-206:11 (2013)SCONE: Open Source Software for Predictive Simulation of Biological Motion.. J. Open Source Softw., 4 (38): 1421 (2019)Interactive Character Animation using Simulated Physics., , , and . Eurographics (State of the Art Reports), page 127-149. Eurographics Association, (2011)Injury Assessment for Physics-Based Characters., , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 74-85. Springer, (2011)D-flow: immersive virtual reality and real-time feedback for rehabilitation., , , and . VRCAI, page 201-208. ACM, (2011)A real-time system for biomechanical analysis of human movement and muscle function., , , , and . Medical Biol. Eng. Comput., 51 (10): 1069-1077 (2013)Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models., , , and . MIG, volume 6459 of Lecture Notes in Computer Science, page 11-22. Springer, (2010)Assisting gait with free moments or joint moments on the swing leg., , , , and . ICORR, page 1079-1084. IEEE, (2019)Predicting gait adaptations due to ankle plantarflexor muscle weakness and contracture using physics-based musculoskeletal simulations., , , and . PLoS Comput. Biol., (2019)