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The drift table: designing for ludic engagement

, , , , , , , , and . CHI'04 extended abstracts on Human factors in computing systems, page 885--900. ACM, (2004)

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Design: Cultural probes., , and . Interactions, 6 (1): 21-29 (1999)Listening to the World: Information and Aesthetics.. NIME, page 414. IRCAM - Centre Pompidou in collaboration with Sorbonne University, (2006)Is it Art, is it HCI? Exploring Tensions Between Practice and Research., , , , , , , , and . CHI Extended Abstracts, page 525:1-525:4. ACM, (2023)The humanities and/in HCI., , , , and . CHI Extended Abstracts, page 1135-1138. ACM, (2012)The Datacatcher: Batch Deployment and Documentation of 130 Location-Aware, Mobile Devices That Put Sociopolitically-Relevant Big Data in People's Hands: Polyphonic Interpretation at Scale., , , , , , , , , and . CHI, page 1597-1607. ACM, (2016)Alternatives: exploring information appliances through conceptual design proposals., and . CHI, page 209-216. ACM, (2000)Yo-Yo Machines: Self-Build Devices that Support Social Connections During the Pandemic., , , , , , , and . CHI, page 458:1-458:17. ACM, (2022)Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping., , , , , , , and . CHI, page 3451-3460. ACM, (2013)Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field., , , , , and . Int. J. Hum. Comput. Interact., 22 (1&2): 119-152 (2007)Cultural probes and the value of uncertainty., , , and . Interactions, 11 (5): 53-56 (2004)