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Human-Computer Interaction Approaches for the Assessment and the Practice of the Cognitive Capabilities of Elderly People.

, , , , and . ECCV Workshops (6), volume 11134 of Lecture Notes in Computer Science, page 66-81. Springer, (2018)

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A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques., , , and . ICVS, volume 6962 of Lecture Notes in Computer Science, page 41-50. Springer, (2011)Self Representation and Interaction in Immersive Virtual Reality., , and . VISIGRAPP (2: HUCAPP), page 237-244. SCITEPRESS, (2021)A virtual holographic display case for museum installations., , , , and . INTETAIN, page 69-73. IEEE, (2015)Motion Interpretation Using Adjustable Linear Models., , , and . BMVC, page 1-10. British Machine Vision Association, (2008)Sensing soft robots' shape with cameras: an investigation on kinematics-aware SLAM., , , and . RoboSoft, page 795-801. IEEE, (2022)A VR Multiplayer Application for Fire Fighting Training Simulations., , , , , and . XR (1), volume 13445 of Lecture Notes in Computer Science, page 130-138. Springer, (2022)Engineering Reliable Interactions in the Reality-Artificiality Continuum., , , , and . AREA@ECAI, volume 319 of EPTCS, page 69-80. (2020)Visual working memory in immersive visualization: a change detection experiment and an image-computable model., , and . Virtual Real., 27 (3): 2493-2507 (September 2023)Extended Reality and Artificial Intelligence for Exergaming: Opportunities and Open Challenges for Rehabilitation and Cognitive Training., , , , , , and . RTSI, page 357-362. IEEE, (2024)Experimental Validation of Photogrammetry based 3D Reconstruction Software., , , , and . IPAS, page 1-6. IEEE, (2022)