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Spotlight browsing of resource archives., , и . Hypertext, стр. 23-31. ACM, (2005)A visual programming approach for teaching cognitive modelling., и . Comput. Educ., 39 (1): 1-18 (2002)Visualization of Binary String Convergence by Sammon Mapping., , и . Evolutionary Programming, стр. 377-383. MIT Press, (1996)Storyspace: a story-driven approach for creating museum narratives., , и . HT, стр. 89-98. ACM, (2012)A "Laboratory of Knowledge-Making" for Personal Inquiry Learning., , , , , , и . AIED, том 6738 из Lecture Notes in Computer Science, стр. 312-319. Springer, (2011)nQuire: Technological Support for Personal Inquiry Learning., , , , , , , , , и . IEEE Trans. Learn. Technol., 5 (2): 157-169 (2012)An Event-Based Approach to Describing and Understanding Museum Narratives., , , и . DeRiVE@ISWC, том 779 из CEUR Workshop Proceedings, стр. 1-10. CEUR-WS.org, (2011)Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy., , и . ICGJ, стр. 2:1-2:8. ACM, (2019)Storyscope: using theme and setting to guide story enrichment from external data sources., , и . HT, стр. 79-88. ACM, (2013)Story fountain: intelligent support for story research and exploration., , и . IUI, стр. 62-69. ACM, (2004)