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Storyspace: a story-driven approach for creating museum narratives., , and . HT, page 89-98. ACM, (2012)Spotlight browsing of resource archives., , and . Hypertext, page 23-31. ACM, (2005)A visual programming approach for teaching cognitive modelling., and . Comput. Educ., 39 (1): 1-18 (2002)Visualization of Binary String Convergence by Sammon Mapping., , and . Evolutionary Programming, page 377-383. MIT Press, (1996)A "Laboratory of Knowledge-Making" for Personal Inquiry Learning., , , , , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 312-319. Springer, (2011)nQuire: Technological Support for Personal Inquiry Learning., , , , , , , , , and . IEEE Trans. Learn. Technol., 5 (2): 157-169 (2012)An Event-Based Approach to Describing and Understanding Museum Narratives., , , and . DeRiVE@ISWC, volume 779 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2011)Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy., , and . ICGJ, page 2:1-2:8. ACM, (2019)Blending coherence and control in the construction of interactive educational narratives from digital resources., , , and . Interact. Learn. Environ., 16 (3): 283-296 (2008)Scripting Personal Inquiry., , and . Orchestrating Inquiry Learning, Routledge, (2012)