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Gobang Game Algorithm Based on Reinforcement Learning.

, , , , and . ICCSIP, volume 1515 of Communications in Computer and Information Science, page 463-475. Springer, (2021)

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On the Observability of Leader-Based Multiagent Systems with Fixed Topology., , , , and . Complex., (2019)End-to-End-Based Tibetan Multitask Speech Recognition., , , , and . IEEE Access, (2019)Dynamic modeling and fuzzy control of water strider robot., , and . EMEIT, page 3400-3403. IEEE, (2011)Gobang Game Algorithm Based on Reinforcement Learning., , , , and . ICCSIP, volume 1515 of Communications in Computer and Information Science, page 463-475. Springer, (2021)Review of Small Data Learning Methods., , , , and . COMPSAC (2), page 106-109. IEEE Computer Society, (2018)978-1-5386-2667-2.A phased game algorithm combining deep reinforcement learning and UCT for Tibetan Jiu chess., , , , and . COMPSAC, page 390-395. IEEE, (2023)HISPOC: A High-Performance Irregular Activation Sparsity-Aware Point Cloud Network Accelerator., , , , , and . IEEE Trans. Circuits Syst. II Express Briefs, 71 (4): 2294-2298 (April 2024)Impact dynamics and control of a flexible dual-arm space robot capturing an object., , and . Appl. Math. Comput., 185 (2): 1149-1159 (2007)Group Controllability of Discrete-Time Time-Delayed Multiagent Systems with Multiple Leaders., , , , , and . Complex., (2020)Optimal Trajectory Planning of a Flexible Dual-Arm Space Robot with Vibration Reduction., , , and . J. Intell. Robotic Syst., 40 (2): 147-163 (2004)